“Everything is so linear, but this makes me think diagonally!” ~ a student describing Byrdseed.TV

video games

What We Can Learn From Super Mario’s Levels

If the designers have done their jobs, the player should always feel slightly challenged, but never overwhelmed. As teachers, we should aim for the same goal: students who are stimulated but not frustrated.

Advice On Planning From Super Mario’s Creator

“When we’re doing an action game… we begin making level one once everything else is completed.” – Shigeru Miyamoto