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What “Gamification” Gets All Wrong About Games

What gamification gets wrong

I love this piece on “gamification” from Margaret Robertson (way back in 2010!). She writes:

[Points and badges] are the least important bit of a game, the bit that has the least to do with all of the rich cognitive, emotional and social drivers which gamifiers are intending to connect with.

Points Aren’t Delight

She’s absolutely right. Earning badges, scoring points, and leveling-up are certainly a part of some games. But those aren’t what makes games delightful!

When I was 8 years old, I didn’t play The Legend of Zelda to score the most points. Zelda doesn’t even have points! It doesn’t have badges or any of the typical “gamification” prizes. As an adult, I’m now 60 hours into the latest Zelda game. It’s not points or badges that keep me coming back, but the exploration and discovery. I cannot wait to see what’s going to happen next.

Robertson says that most “gamification” should really be called “pointification”, which I heartily agree with.

Symbols of the Journey

See, Zelda has items to gather, heart containers to collect, and pieces of the Triforce to earn, but these are just symbols of the journey. It’s the journey itself that motivates!

Robertson likens badges and points to the punch card at your coffee shop. They keep track of your progress, but those stamps are not progress in themselves. If you hate the coffee, the punch card sure won’t keep you coming back!

It’s the journey of Zelda that keeps me coming back. The complexity of the world. The wonderment of what lies beyond mountains. The challenge of solving a puzzle or defeating a foe. The community of other friends who are playing. Zelda sets up moments that trigger curiosity. And curiosity is what powers learning.

It Has To Be Interesting

Students aren’t going to love math if we add points and badges. They’ll love math when we make it so interesting that they can’t wait to dig in.

Points and badges can be a part of that – a way to track what they’ve accomplished. But points and badges aren’t the accomplishments themselves.

Begin with the joy of exploration, not with making a bunch of badges to earn.

This is an example of “Anti-Techniques”

These are ideas I used to believe that now I think aren't actually so great. Oops!

See other examples of “Anti-Techniques” ❯❯

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